Effectiveness of the Winning Mind Serious Game Based on the Cognitive-Behavioral Model on the Social Self-Efficacy of Anxiety Children

Document Type : Research Paper

Authors

1 Department of Psychology, Faculty of Humanities Science , Bushehr Persian Gulf University, Bushehr, Iran.

2 Department of Biomedical Engineering, Faculty of Engineering, University of Isfahan, Isfahan, Iran

Abstract

The purpose of this research was to investigate the impact of the winning mind serious game based on the cognitive-behavioral model on the social self-efficacy of anxiety children. A experimental design comprising a pretest, posttest and three-month follow-up with the placebo group was utilized for the study. The statistical population of the survey comprised 8-year-old students with anxiety disorders in Bushehr. 32 students were chosen by the random sampling method and were randomly replaced in the experimental and the placebo group (16 people experimental and 16 plascio group). Experimental group played winning mind serious game once a week in eight sessions and Placibo group played ordinary mobile games once a week in eight sessions. The pretest, posttest, and follow-up of the social self-efficacy questionnaire (CSPI) were evaluated. The data obtained from the research were analyzed through repeated measurement of variance via SPSS 23 statistical software. The results showed that therapy with the winning mind significantly influences the social self-efficacy (p<0.05). Practical games, especially serious evidence-based games such as the winning mind serious game, can be used as an effective intervention or therapist's assistance tool to improve self-efficacy in anxiety children.

Keywords



Articles in Press, Accepted Manuscript
Available Online from 21 December 2024
  • Receive Date: 27 May 2024
  • Revise Date: 07 August 2024
  • Accept Date: 20 August 2024
  • First Publish Date: 21 December 2024
  • Publish Date: 21 December 2024