Presentation of Game-Based (Non- Digital) Learning Model with Problem Solving Approach for Organizational Education and Critiquing Existing Educational Program

Document Type : Research Paper

Authors

1 Faculty of Psychology and Education, University of Tehran, Tehran, Iran

2 Faculty of Psychology and Educational Science , University of Tehran, Tehran, Iran

3 ICSA Member Board

4 Psychology and Education Faculty, Shahid Beheshti university, Tehran, Iran

Abstract

The purpose of the study was to provide a model for explaining the game-based learning process in the courses of "organizational training" based on the problem-solving approach. Data collection was performed through document analysis techniques and observation and analyzed based on the reflection method. The opinions of educational and game experts and the researcher's self-review were used to validate the model. Also, the extracted components of the learning model based on the game with the problem-solving approach were given to ten experts who were selected by the criterion-based sampling method And their comments were applied to the presentation of the model. In the following, based on the presented model the situation of the two courses of organizational training that were held based on the game was criticized and members' review was used to validate it. The main components of this model are analysis, goal setting, motivational system development, development of learning opportunities, monitoring and evaluation, which are covered by effective learning environment, interaction, reflection and meaning adaptation. These components are implemented under an umbrella called the orbital problem.

Keywords


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Volume 11, Issue 1
May 2020
Pages 209-245
  • Receive Date: 18 July 2019
  • Revise Date: 18 September 2019
  • Accept Date: 07 January 2020
  • First Publish Date: 20 April 2020
  • Publish Date: 20 April 2020